That’s because it doesn’t have a Sprite yet. Right now, unfortunately, our player object looks like nothing. It’s also useful if you want to name two different things the same name, like obj_player (for the object) and spr_player (for the sprite). It can become tricky to remember what’s what, so this helps with organization. We do this because we will often have to mention the names of things in our code. That way, they know if what they are using is an object or something else. For example, many people will name their objects obj_somthing or Osomething. Then place it.It’s a really good idea to name things in a way that will tell you what they are. This can be used to create detail! Press and hold CTRL to open the tile menu, and use the arrow keys to find the tile you want. This will let you place each of the game's tiles individually instead of the game doing it for you. Pressing F5 will do the same with platforms. Once they reach the edge of the area, they bounce back. Press F4 to set the area where enemies can go. You can only choose from the 16x16 pixel enemies. Press F3 to change the sprite of the enemy in the room. This will also change the pattern on the Space Station Tileset. Warp Zone Tileset: Used for the Warp Zone. Lab Tileset: Used for The Lab and The Secret Lab.
Outside Tileset: Used for overworld areas. Used for Space Station 1 and Space Station 2. Space Station Tileset: The default tile set. Use SHIFT + arrow keys to change the map size. When Viridian goes into a Warp Line, he goes to the other side of the screen, rather than to the next screen. This is different from Screen Wrapping because this is invisible. When you place it, you will be asked to place a destination point. Press U to place Warp Tokens! When Viridian touches one, he will teleport to the place it leads to. These are like Terminals, but instead are triggered when Viridian walks through one. Name it something you'll remember, then see the scripting tutorial below. When you place one, it will ask for a script name. These are the TV-like things that are in some rooms. Press R to place Room Text! This is text that can be placed in your room like big signs. The room name is the text that appears at the bottom of each screen. You can make it wrap vertically, horizontally, and in all directions. To change the color of a crewmate, click on it. The goal of each level it to collect all the crewmates. Press O to place a Crewmate! You MUST place one of these, too. You MUST place one of these down to indicate where Viridian spawns at when he starts the level. Click on them to change their orientation. These will change Viridian's gravity when he touches one. These will kill Viridian if they touch him. These are different from Spikes, because they're bigger and they move. These will automatically move the way you told them, and when they hit a wall, they will bounce back. Click on them to change their pushing direction. When Viridian walks on these, they will push him the direction they are pointing. When Viridian lands on these, they will disappear. Press 6 to switch to Disappearing Platforms. Click on them again to flip their orientation. This is where Viridian respawns at, if he touched it. You can only place up to 20, so use them wisely.
Additionally, you can use scripts to test how many he has. These are collectibles that Viridian will obtain if he touches one. Place these on Walls for the best effect!
These will kill Viridian if he walks on them. Note that the Warp Zone and Laboratory don't have any backgrounds. These are background decorations that go behind Viridian and can be passed through. Viridian can stand on these, but he can't walk past these either. Here are the things that you can place in your level: In V2.1, text box colors were added to let the player know who was talking. In V2.0, you cannot make colored text boxes, so everything but replies by Viridian is gray. The Level Editor can be used in V2.0 or above.